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March 30, 2018 - Comments Off on art


"Everyone's art is bullshit... trick is to own the bullshit. Especially since creative expression can sometimes be a shedding of one's own shit, joy, anger, pain, and compassion. Yes it is ours, it is us, but it also isn't anymore. It is it's own thing.

Question is, can we look at our artistic expression with this distance? Knowing others will be looking from their own perspective and interpret something entirely their own.

This is what I mean by a shedding--it has to be shed, so we do not take offense when others critique from their unique tradition, reason, experience, and emotion."

- Sam DuRegger

February 18, 2017 - Comments Off on Short-term


"What's happening in government is what happens in corporate all across the country. People with ego and power trips looking for short term gains in both profits and media coverage. All about the stock price, and perceived position, rather than long-term efficacy and growth."

- Sam DuRegger

November 2, 2016 - Comments Off on Agile


"Consider many of the enduring debates: estimates, roadmaps, technical debt, iteration length, team structure, roles, Agile…

Why do we continue arguing about them? Perhaps because they — and the methodologies we create to control them — are symptoms and medicine for those symptoms. Dig deeper!"

John Cutler, Stop Setting Up Product Roadmaps to Fail

July 15, 2016 - Comments Off on fundamentalist


"A fundamentalist is the stupid sumbitch whose theological opinions are considerably to the right of mine.”

- Alvin Plantinga

July 15, 2016 - Comments Off on idealism


"Idealism increases in direct proportion to one's distance from the problem."

- John Galsworthy

July 15, 2016 - Comments Off on map vs terrain

map vs terrain

"When the map and terrain disagree, trust the terrain."

- old army saying

June 1, 2016 - Comments Off on Big Data

Big Data

"Big Data is like teenage sex: everyone talks about it, not many know how to do it, everyone thinks everyone else is doing it, so everyone claims they are doing it…" 

— (sort of) Dan Ariely

March 16, 2016 - Comments Off on minimum loveable product

minimum loveable product

"The squad needs to figure out the smallest possible thing they can build to fulfill the basic narrative and delight the users. We need it to be narrative-complete, not feature-complete. Perhaps a better term is Minimum Loveable Product. A bicycle is a loveable and useful product for somebody with no better means of transport, but is still very far from the motorcycle that it will evolve into."

-- Henrik Kniberg, Start with a Skateboard